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Do milkshape 3d cs 1.66/7/2023 Switch crowbar tab to compile mode set up QC and exit path to Subfolder for now, set up game to "Sven-Coop" (which automatically gets the path of the sven studiomdl.exe) and press compile. Export to the decompiled dir where the QC is, open the decompiled QC lines, and remove the other "$bodygroup" lines and replace with your own SMD nameĥ. delete the mesh leaving only bones, then hard-weight rig your model to the skeletonĤ. Import one of the reference SMD meshes into (*whatever 3d program*)ģ. Decompile playermodel "helmet" using latest crowbar.exe (0.56) ( use "Format for stricter importers" checkbox to the right in the decompile tab in this config [2. In the meantime here is the process in no specific program:ġ. There is currently no real videos on playermodels but at some point Ill work on one. What 3D program do you use? Each program uses a different method.
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